View Full Version : Total G odd when using hard +- collective pitch

09-23-2010, 04:02 PM
right have got the stops working good now

but have seen something else i don't like which it if i fly straight and level fast then i add hard + collective say to climb the nose off the hell bounces up and if i use hard - collective to descend the nose bounces down

some pointers would be good thanks

yes i am asking all groups the same thing

09-23-2010, 05:40 PM
I do believe Curtis is aware of the issue and it will be addressed in the firmware update coming up soon.

Buzzin Brian
09-24-2010, 12:26 PM
The unit mounted soft can cause that. How is the unit mounted?


09-24-2010, 03:12 PM
it is on 2 by 2 bits off double sided foam like the instructions say but i do have a Velcro strap around it

Buzzin Brian
09-24-2010, 04:12 PM
2 pieces thick? If so, that is to soft. The instructions are wrong in the regard. There only needs to be 1 layer of tape, and if the model is not a vibration maker, strap it down tight for best results.


09-24-2010, 05:02 PM
i will give it ago and let you know how i get on ill have to get some more tape

10-01-2010, 09:29 PM
Please ensure your CG is perfect by holding the heli by the grips vertically.

10-02-2010, 06:28 AM
mine is tail heavy but not by much but will try thanks

10-13-2010, 08:54 AM
d3sbo, just wondering....
did it help to change to one layer of tape?

04-14-2011, 02:44 PM
still having same problems with v2 software and one layer off mounting tape