View Full Version : JR 10x Pitch setup
q8hobbytime
06-17-2007, 07:06 AM
I wana set up 2 different pitch curves on my 10x, but the issue that I’m facing is when ever I switch from one curve to the other the heli jumps really high which I know why it does that, but I have seen my friend with a futaba radio has a function that is called delay I’m wondering is there is such thing for the jr 10x or is there is a way I can solve it
Coolice
06-17-2007, 01:44 PM
Hey,
No, unfortunately there is no such thing as a delay option on the 10X but you dont really need to use such a feature with a correctly set pitch/throttle curve.
What sort of setup are you running 0 (zero) centre stick 3D with +-10?
Ideally all 3 flight modes, Normal, IdleUp 1 & 2 should all have the same curves from centre stick upwards, it is just the lower half of the throttle stick movement which changes to alter the amount of negative pitch required.
On my Century Swift for instance I run :
Normal : -3/4 ~ 0 ~ +10/11
IdelUp 1 ; -6 ~ 0 ~ +10/11
IdelUp 2 : -10/11 ~ 0 ~ +10/11
Setup like this I can flick between flight modes at mid stick or inflight for instance and not have any change seen at the model assuming I am upright.
If you fly using a govenor this should be easy for you to achieve also.
.
q8hobbytime
06-17-2007, 04:49 PM
i wana set up my synergy N9 as following
Norm -4 + 10
Idel1 -11 0@0 +11
Idel2 -13 0@0 +13
Coolice
06-17-2007, 05:56 PM
Hey,
Yeah that should be fine, if your running the same head speed in all flight modes any change will be subtle but there will be a difference between IdleUp 1's hovering position & IdleUp 2's for instance as you have more collective travel on the latter.
Hence your stick will be in a different position, but you could mix this out by manipulating the pitch curve in the Tx. Use the 7 points available to you to make the curves match one another but with different high end values.
.