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View Full Version : Finally figured it out


jrohland
06-21-2007, 05:14 PM
I have been trying to figure out what is wrong with the way Phoenix helis fly. It hit me today. They don't like to go horizontal. When you fly a RC heli, you don't have to constantly point the nose toward the ground to keep going forward. With Phoenix you do. In fact, it is difficult to get much forward or backward speed in Phoenix.

I run my simulation speed at 125 which makes the air feel more like air and less like liquid.

I mostly fly the Synergy N9 Team model because I feel it has the best performance and stability. Has anyone found adjustments to this model which give it a more realistic feel?

jrohland

Ivan
06-22-2007, 06:01 AM
On a real heli there are several things that can cause the heli to not want to maintain attitude like you say. Paddle distance from the head, paddle incidence not being 0, the design of the head, so on and so forth.

I wonder if it inst the result of the sim trying to simulate the heli based on the data. I have never found that in Phoenix. You may have a finer sense of it though.

The one that really bugs me though is in an auto rotation. If you give a left cyclic input, the heli drifts to to the right, which is the wrong way. It is almost as if they switch the lift vectors in an auto. The first time I noticed this, I was trying to do a circling auto and the darn thing kept getting farther of course the more I banked.