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View Full Version : What is the best view?


Raptor44
12-12-2007, 03:18 PM
What do you all use as the view when you fly?

I know the ground view is the most real for learning, because that's what it's going to look like when you fly.

But I fly sooo much better when i'm in chase mode. I can fly the hell out of it, but i'm not learning anything.


just wondering Steve

fogger
12-12-2007, 04:00 PM
I use no zoom and keep ground in view (can't remember if these are mutually exclusive :) ) and that works best for me. You don't have eyes that zoom in real life, and you can't run around after your heli either...

Fly the sim like you want to fly in real life to get the most out of it's ability to teach you. It is a learning tool, not an arcade game. Good luck, you're on the right track. :)

-Fog

aucmax
12-12-2007, 08:32 PM
I think I have the same problem. I fly with ground view. If the heli gets not too far away from me (drifting is a B##ch), I can no longer see the rudder or cyclic orientation so I can correct to get it back into a workable viewpoint. At this point, I am flying almost blind-folded and I am all over the place. Then I crash, of course!

If this SIM is state-of-the-art for real flying, I'm a done deal. And yes, my vision is good and do not need glasses...yet. I am flying the trainer with reduced physics with a little expo. I just know a bad moon is rising and I'll wind up selling this nemesis for a plank.

atomicplatypus
12-12-2007, 11:40 PM
I use the "fixed position" ground view with "auto-zoom" turned off and "keep ground in view" also turned off. I find this to be the most realistic flying experience. With "keep ground in view" turned on the sim does zoom in and out even with "auto-zoom" turned off. This of course is necessary to... well... keep the ground in view. It also isn't accurate if the heli is flying directly over-head. You wouldn't be able to see the ground if you're looking straight up anyway.

Auto-zooming eyes in real life would be nice to have though! :)

JasonJ
12-13-2007, 11:48 AM
I think I have the same problem. I fly with ground view. If the heli gets not too far away from me (drifting is a B##ch), I can no longer see the rudder or cyclic orientation so I can correct to get it back into a workable viewpoint. At this point, I am flying almost blind-folded and I am all over the place. Then I crash, of course!

If this SIM is state-of-the-art for real flying, I'm a done deal. And yes, my vision is good and do not need glasses...yet. I am flying the trainer with reduced physics with a little expo. I just know a bad moon is rising and I'll wind up selling this nemesis for a plank.

You have to crawl before you walk. Are you using the training aids in the program? Are you starting with learning your hovering orientations? If you do not approach this with a cohesive plan, it will be a struggle. You have to take it very slow at first. You have to establish a bail-out plan. For me, if it looks like things are getting out of hand I go into a hover. Doesn't matter what orientation for me, I just stop the thing. If I am unsure of orientation, I initiate a small control input and see what it does, and go from there. The key is altitude, and take things slow.

Based on the question you asked in the Newb section on stick inputs for basic maneuvers and orientations, I have to assume you do not have basic hovering in all orientations down. You need this before you can move on to forward flight or anything else. You might be better served if you select the coax in the sim just to see what the sticks do, get that down, and then use a cp trainer. You don't need a flowchart on what the sticks do, just experiment. You can't think about stick input anyway, you have to build the muscle memory so you don't think about it at all.

Treat the sim like it is real, do not let the helicopter crash if you can help it. If you get into the habit of just giving up, you will do it in real life. If that thing is scattered on the ground, it should be because you tried everything you could. Altitude if the key, if things get skanky, go up. You'll at least have some time to try to fly out of it. It seems hard, but as you gain more experience, it gets easier.