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tj69
02-14-2008, 03:05 AM
http://i220.photobucket.com/albums/dd216/Titanmad/14-2-2008_74928.jpg
1.05.d (beta) Update
The 1.05.d (beta) update is now available from the downloads (http://www.phoenix-sim.com/downloads.htm) section.
This update contains the following changes to the previous beta update:
Improvements:

- Added Airtronics RD8000 profile
- Improved profile creation process
- Improved Ttransmitter/Interface connection warnings
- Improved rotor governor response
- Improved tail flick on light electric helicopters
- Added "Servo Delay" editable attribute under Tail section
- Added "Tail wash" editable attribute under Fine Tuning section
- Multiplayer error with incorrect model now shows an icon and does not eject pilot
- Improved spinning effects on rotors
- Improvement on lighting system
- Improved scrolling/lookaround when paused
- Preset CCPM demix for Esky 0406A in Advanced Calibration
Bugs fixed:
- Wind random direction issue fixed
- Beriev flaps + description
- Spitfre wheels no longer penetrate canopy
- Lower blades on Blade CX2 blades no longer faces wrong way
- Various mapping profile creation, copying and deletion issues
- Do not restart handlaunched models when options for no restart is selected
- Reduced tail wash on T-Rex 500
- Fixed error in multiplayer when host changes to scenery not installed
Please navigate now to our downloads (http://www.phoenix-sim.com/downloads.htm) page for more information and to download this update.
New Model: Blade 400
This model is now available from the downloads (http://www.phoenix-sim.com/downloads.htm) section. The model includes both 3D and Sports variants. http://www.phoenix-sim.com/images/aircraft/blade400_preview.jpg Blade 400
Performance/Sports electric helicopter

Physics
Ade Law
We have also re-released the Honeybee King 2 model with improved tail servo delay attributes. http://www.phoenix-sim.com/images/aircraft/honeybeeKing2_preview.jpg Esky Honeybee King 2
Light electric sports helicopter

Please note that this model requires version 1.05.c or later to function. This is available from our downloads section.

DrJustice
02-14-2008, 05:38 AM
Outstanding!

I'm absolutely chuffed with the sim itself, and the friendly support and steady updates makes it a true winner - way to go Phoenix! :D

DJ
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seaky
02-14-2008, 06:20 AM
I think so PhoenixRC with these frequently updates and improvments, accuracy will be the best simulator and Realfilght will be just a game.

Phoenix Team thank you for all.

bye,
seaky

pootman
02-14-2008, 02:07 PM
Sweet! You guys are awesome. Do I need to re-download the Trex500 or any of the other models for this release?


pootman

devindh
02-14-2008, 03:28 PM
1.05.e (beta) Update out now,...................

Regards.

Mikee
02-14-2008, 03:35 PM
Thanks for the info.. have'nt checked in on the site for ages..

Even though they are based only a couple of miles from where I live.. here in the UK

th3tick
02-14-2008, 09:47 PM
I just updated to the 1.05e, and the motor on the T-Rex 500, and the Blade 400 is "surgey". That is, it seems to surge up and down continuously, varying about 200RPM, cycling every 1-2 seconds.

Annoying, but the T-Rex 600 doesn't show it, so I went back to that.

John

seaky
02-15-2008, 01:55 AM
Setup simulation speed over 100% is removed from 1.05.e version. I'm deissapointed about it because we are in hungarian team use this feature to fine tune subjective feeling of simulation. Some people use it 102%-106% :( which means just a little bit faster then stock value but closer to real life. :(

devindh
02-15-2008, 02:21 AM
I just updated to the 1.05e, and the motor on the T-Rex 500, and the Blade 400 is "surgey". That is, it seems to surge up and down continuously, varying about 200RPM, cycling every 1-2 seconds.

Annoying, but the T-Rex 600 doesn't show it, so I went back to that.

John

Try to disabled governor, or add 200 rpm governor speed to it (2600 to 2800).

Regards.

th3tick
02-15-2008, 02:45 AM
Try to disabled governor, or add 200 rpm governor speed to it (2600 to 2800).

Regards.

Disabling the governor did it, although I was then getting absurd head speeds (around 3200-3500). I chopped down the motor RPM to 30000, and upped the gear ratio to 15, and it's much better - around 2500RPM, and holds it pretty well.

Strange problem, though...

seaky
02-15-2008, 05:20 AM
Disabling the governor did it, although I was then getting absurd head speeds (around 3200-3500). I chopped down the motor RPM to 30000, and upped the gear ratio to 15, and it's much better - around 2500RPM, and holds it pretty well.

Strange problem, though...

Try to write your problem to PhoenixRC support@phoenix-sim.com I'm sure about they will help you!

mjr_larkin
04-08-2008, 09:36 PM
I'd like to see an update with a flybarless heli so I can see what it's like

mguw
04-09-2008, 03:05 AM
The neatest with a real flybarless Heli is that it flies like in a sim!

So any sim heli is flying more like a flybarless then a flybared.
May be increase just the cyclic throws en fly with no turbulences and you'll get a feeling of this.

regards
Marcel