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seaky
02-27-2008, 06:18 AM
Feature:
- multiplayer autorotation competition
- more multiplayer competitions
- ability to record selected player's movments in multiplayer mode (of course with otherside's approval)
- in dusty sceneries (eg: boatclub, grand canyon) simulate dusting
- ability to place 3D objects to sceneries for example tables, gates
- momentary servo failure

Model:
- Tandem rotorblade helicopters like Chinook
- Fixpitched helicopters

r40734
02-27-2008, 07:04 AM
Ability to modify the color schemes of the models.

EricW
02-27-2008, 07:05 AM
- Auto flight recording option.

Records from model selection or session start and ends at session end, saves to hard disc with date and unique number.
Also records other online contenders.
This enables people to save the wonderful moves, or that perfect flight, they can't recreate somehow ;)

Eric

tj69
02-27-2008, 07:59 AM
I recon the ability to import sceneries would be a nice touch...:YeaBaby:

rostad
02-27-2008, 10:06 AM
+1 All of the above!
And the ability to adjust motor sound vs. blade sound. My real trex 500 has more blade sound than the Phoenix one. Not that it is very important but I love that sound.
I think it is the same with my 450 as well.


And I'd love to see dirt blowing up from under the heli.

This is what happens when you make such a nice sim. People start asking for unimportant cosmetic and aesthetic stuff. :thumbup:

TheBum
02-27-2008, 11:39 AM
And I'd love to see dirt blowing up from under the heli.
Or snow in the winter scene.

CyCrow
02-27-2008, 01:02 PM
A few ideas:

- Quick orientation drill, the model is positioned in a random position/attitude/speed and the objective is regaining level flight with the minimum altitude loss. Also randomized autorotation would be good.

- Radio programming per model. Ability to set up expo, throw and mixes. To support this, computer radios can be set up in "advanced mode" where the throttle channel is used as flight mode, and pitch is used as the throttle/pitch stick. Program flat throttle curves for hold (0%), normal (33%), idle1 (66%) and idle2 (100%). Linear pitch curve in all modes. This gives the sim a 4-position channel from flight mode + hold, and throttle/pitch channel from the stick.

- Modeling: It seems flaps and retractable gear don't add enough drag, as the max speed is indistinguishable. Flaps also seem to add lift when inverted. Also check windmilling prop drag vs stopped prop.

- Better prop/engine modeling. Torque curves, stalled props etc. Basic electric motor calculator from KV, I0, R0 + gear ratio. Support for tuned pipes. A model will fly very differently with a 10x4 vs a 8x8 prop.

- Support for throttle curves instead of governor. With good engine/motor modelling this should match real curves.

- Subvariants: basically minor changes that can be applied individually, like blade quality (woodies, 325 pro, CF), pinion, battery quality (cheap 15C to 30C+) . Servo & gyro quality.

- Power meter for electrics, possibly a bar that shows watts as % of max available power. Show rpm for fixed wing models as well.

- Model battery voltage loss and capacity. Optional fuel / battery modeling. Model weight & CG shift as fuel gets used.

- Flight timer. Ability to show real time on the infobar.

- Model wishlist:

* A very easy to fly slowflyer like GWS Tiger Moth or Slowstick. Complete newbies that try it out needs something easy and slow. The .40 trainers are not friendly at all, the easystar is a bit small and fast. In fact, the easiest plane to fly is probably the ZN Alliance. It just goes where you point it.

* Mid sized electrics like 3D Hobbyshop 47" and 55" models. The Katana Mini is probably the closest, can anyone who owns it tell me how well modeled it is?

- Scenery wishlist

* A better snow scenery. I converted a very nice winter scenery from Reflex, Bad Oldesloe in winter. It's called "Scnee Szenerie" by Harald Bendschneider who also did the photography for the official Phoenix Oldesloe scenery. It would be nice to have a proper version with masking, show/ice physics and sound effects. Low warm lighting with cool ambient also makes models look good.

// CyCrow

frogbmth
02-27-2008, 01:05 PM
A Bell 222 model. I can't believe that one of the most popular heli's to build a scale model of is not represented!

Andy

Eyefly
02-27-2008, 01:24 PM
Aurora....LOGO 500....Stratus....A gasser?

HFG
02-27-2008, 02:23 PM
The ability to do blade scrapes would be nice.

trickybit
02-27-2008, 02:33 PM
- some method to train me to hit throttle hold (or otherwise drop throttle) when I crash.

Don't require it to use throttle hold as a mapped control, because I generate it in my Tx. For that matter, in normal mode, one should be trained to drop throttle using the pitch/throttle stick.

I wouldn't expect it be easy enough to animate an accurate chicken dance ("someday"), but just an annoying noise (optional) after a crash if the throttle is up... Maybe the sound of gears stripping.

This is a key part of training in the transition from flying my HB FP and flying a T-Rex, for example, with high costs of screwups, and there's no simulated way to learn.

VengeanceCP
02-27-2008, 04:34 PM
TREX450 SE V2! Can't believe the blade 400 beat that to the sim...

Wildcat9
02-27-2008, 05:34 PM
Well...maybe this is just common sense. Also consider the fact that the only thing I've flown (and crashed) thus far is a sim heli and not a real one, but I'd like to see the ability to record stick movements. I'd like to be able to watch a 3D demo, but also see the stick movements that equate with the maneuver. I'd also like to see the stick movements so I can go back and see where I messed up. Anyway, just a thought from a newbie. :oops:

CyCrow
02-27-2008, 05:40 PM
Stick moves are recorded with recordings, just turn on the transmitter display.

It's hard to follow the sticks though, so I would like an optional large transparent stick display in the center of the screen, preferably with fading stick "trails" to see movements more clearly.

// CyCrow

seaky
02-28-2008, 11:02 AM
- some method to train me to hit throttle hold (or otherwise drop throttle) when I crash.
I wouldn't expect it be easy enough to animate an accurate chicken dance ("someday"), but just an annoying noise (optional) after a crash if the throttle is up... Maybe the sound of gears stripping.

Good idea, I crashed a week ago and Unfortunately I hit autorota switch too late because of shock... :(

WJackson
02-28-2008, 02:39 PM
Wildcat------they have the demo that Ade does that you can watch and view his transmitter. Also online sessions are very convenient for this as well with the ability to spectate and view others transmitters.

My wish would be for them to incorporate some sort of voice chat directly through the Phoenix server. Its cool using Teamspeak for right now, but would be incredible if they made it easier for people.

HFG
02-28-2008, 02:45 PM
not sure watching someone else's sticks will really help you much.

Eyefly
02-28-2008, 06:12 PM
A slope soaring background would be nice too.

r40734
02-28-2008, 06:34 PM
not sure watching someone else's sticks will really help you much.
That' the only way I figured out how to do Chaos. They might be sloppy, but I'm still fairly new to this hobby. One unassuming onlooker asked me if it was broke when he saw me doing the chaos maneuver :lol:. I tend to piro too fast...

HFG
02-28-2008, 06:40 PM
That' the only way I figured out how to do Chaos. They might be sloppy, but I'm still fairly new to this hobby. One unassuming onlooker asked me if it was broke when he saw me doing the chaos maneuver :lol:. I tend to piro too fast...

Ill give you some advice, i made this same mistake and wasted so much time. Your doing a piro flip the newb way, doing a real piro flip you can't just hold the rudder and blindly stir the cyclic until you get the right rate. Real helis don't piro that consistently and you arn't really in any control. Learn to fly in every orientation and forget the 3D stuff. When you can truely fly in every orientation without having to think about your thumbs you will be ready for 3D stuff. Piro flips are pretty easy when you can fly in all orientations and you can keep it on one spot or even start doing piro tic tocs and piro funnels.

I hear people all the time asking about how to do a piro flip, my standard answer has been if you can't figure out how you arn't ready to do them.

I don't mean to be a downer but i just want to save you all the time i wasted being an idiot :)

WJackson
02-28-2008, 07:03 PM
I don't mean to be a downer but i just want to save you all the time i wasted being an idiot :)

HFG, a downer AND an idiot?!?!? No way just cant be true!!:rolling He's right though, stirring the sticks isnt a piroflip,, its just stirring the sticks.

HFG
02-28-2008, 07:28 PM
I was trying to be modest .... guess i shouldnt bother with it :)

r40734
02-28-2008, 07:35 PM
HFG, I hear ya, and it's not a downer. I fly how I want to fly... I paid for it, right?

In fact, I have pretty good discipline on practicing the basics in all orientations through at least the first two batteries when I'm at the field (I bring 9). I started to do half piro flips on the sim just to throw off my bearings and force myself to get back into a stable hover as naturally as possible. Simply going inverted and holding the same hover pattern gets too routine and teaches me little to nothing on controlling real situations. I took that technique to the field with me.

After awhile I get bored and start to "play". The day the guy asked if it was broke, I was pissed off at the gyro for drifting more than what I feel is acceptable and I was determined to teach it a lesson. A blade strike in the middle of a tic toc did the trick. Gyro is perfect after the rebuild. :YeaBaby:

I would probably learn a lot more if I flew with other heli pilots, but I just don't have that convenient of a schedule.

Back to the topic at hand; I still feel that watching the sticks during a demonstration is helpful in wrapping your mind around what is going on.

Dasco
02-29-2008, 03:48 AM
Excuse my ignorance but what is a blade scrape?

VengeanceCP
03-01-2008, 09:50 AM
Excuse my ignorance but what is a blade scrape?

Its is when the heli (usually inverted) scrapes it blades off of the ground momentarily and then flies away.
Heres an example. http://youtube.com/watch?v=pt56L4OiAwg&feature=related

:Bang