Fun, Learning, Friendship and Mutual Respect START  HERE


Unregistered
Go Back   HeliFreak > R/C Helicopters > RC Helicopter Flight School


RC Helicopter Flight School Instructional Flying Tips, Tricks, Videos, and Q&A


Reply
 
LinkBack Thread Tools Display Modes
Old 01-04-2012, 05:57 PM   #1 (permalink)
Registered Users
 
Posts: 1,849
 

Join Date: Jan 2011
Location: Sao Paulo, Brazil
Default Flying in circles: why so difficult?

Hi! This may look strange for some folks, but fact is, I can do some pretty 8 figures (upright, nose forward, with fine banked turns) , but I can't sustain a nice, circular path... even in the simulator.

All the times I try, the heli can't keep the airspeed and after one or so turn the circle becomes a brief stationary piro, then airspeed builds up again, and bleeds again... and in the end the heli draws some sort of nasty epicycloid in the sky...

As I try to make small corrections in the aileron, the trajectory gets somewhat better, looking more like a polygon than a circle. Not nice at all...

Any tips?

Thank you very much!

Cheers!
__________________
Compass 7HV / Atom 6HVU / Atom 5.5 / Align Trex 500L / Spektrum DX8

Not flying anything - model or full - since 2017!
ARM_Coder is offline        Reply With Quote Quick reply to this message
Sponsored Links
Advertisement
 
Old 01-05-2012, 06:11 AM   #2 (permalink)
Registered Users
 

Join Date: Nov 2011
Default

I have the same difficulty but have told myself that it's all the fixed wing stuff that I've done since the late 70's. For me I think it has so much to do with the collective stick. I flew fixed wings with mainly the right stick and only had to throttle up or down a bit or use a bit of rudder for take offs or bringing it back in after landing.
To use the collective for altitude and when in HH mode, to swing the tail around in a smooth motion while banking with the right stick and then making sure I don't bank too much while pulling back on the stick to make sure I don't lose too much altitude- which is what the left hand is supposed to be keeping up with...And then pulling back too much and going into a hover or not swing the tail around and end up flying sideways.......... IT'S TOO MUCH

They say it comes with practice and an "Oh Yea" moment but I'm still waiting on both.
72mhz is offline        Reply With Quote Quick reply to this message
Old 01-05-2012, 03:30 PM   #3 (permalink)
Registered Users
 
Posts: 1,232
 

Join Date: May 2010
Default

I can fly circles but I find it quite difficult, they are still far from perfect. I think it's a matter of practice practice and more practice
Counterclockwise I can do better than clockwise I can also use some tips
__________________
We Men Need a Second Hobby, Besides Women
Futaba, Vbar, Kontronik, Align, IKON, 3GX, Vario, WR Hercules
Mikado, Scorpion, BeastX, Gens Ace, Goblin, Hyperion, JetCat Turbine, APS, BD3SX
www.modelhelicopter-review.nl
trexpro is offline        Reply With Quote Quick reply to this message
Old 01-05-2012, 09:12 PM   #4 (permalink)
Registered Users
 
Posts: 2,313
 
My HF Map location
Join Date: Feb 2008
Default

Add power and decrease elevator gradually. Once it gets on track use very little elevator to keep it going. Very little rudder if any once it finds the groove. No aileron unless the heli tilts too much or too little.

One thing I like to do is bank 90deg and pull it around with elevator. You can turn like this without any rudder. This seemed to help me while practicing circles.
__________________
20 something various Helis, Msr through 90's.
How many helis do you need? Just one more.
Sk720 equipped
newhelliguy is offline        Reply With Quote Quick reply to this message
Old 01-07-2012, 02:10 PM   #5 (permalink)
Registered Users
 
Posts: 1,849
Thread Starter Thread Starter
 

Join Date: Jan 2011
Location: Sao Paulo, Brazil
Default

Thanks for all answers! Today I' ve discovered that flying circles for real is somewhat easier than on the sim...

I still need to improve my circuits, but at least I can fly those dreaded circles! :lol

Cheers!

Sent from my GT-I9000B using Tapatalk
__________________
Compass 7HV / Atom 6HVU / Atom 5.5 / Align Trex 500L / Spektrum DX8

Not flying anything - model or full - since 2017!
ARM_Coder is offline        Reply With Quote Quick reply to this message
Old 01-07-2012, 04:54 PM   #6 (permalink)
 

Join Date: Nov 2007
Default

Making coordinated turns requires exactly the right amount of rudder with the right amount of aileron - which usually results in slips - stalls - and crashes - not necessarily in that order. A MUCH easier way to make circles is to switch to rate-mode on your gyro. Rate mode?? Yes there is a rate-mode and it makes flying circles almost easy compared to heading-hold. Rate mode allows the tail to weather-vane (turn in the direction of flight) and make perfect coordinated turns without any rudder input. Is that possible? Try it for yourself - first on the simulator. Switch to rate mode - do a 360 around the field with just the aileron. Be prepared to be amazed!! UNFORTUNATELY - rate mode doesn't work when there is any wind because the tail will line up with the real wind instead of the apparent wind from your heli.
captJac
captJac is offline        Reply With Quote Quick reply to this message
Old 01-08-2012, 05:03 AM   #7 (permalink)
Registered Users
 
Posts: 1,849
Thread Starter Thread Starter
 

Join Date: Jan 2011
Location: Sao Paulo, Brazil
Default

Hi Jack

My problem with turns is related to maintaining airspeed, not the coordination itself. I've got used to HH mode and I think it does wonders.

When flying the real model instead of the sim, it's easier to spot small changes in attitude, so elevator control is better, as well as the airspeed control.

Flying circles is still difficult, but doable in the real. Quite harder on the sim.

Cheers!

Sent from my GT-I9000B using Tapatalk
__________________
Compass 7HV / Atom 6HVU / Atom 5.5 / Align Trex 500L / Spektrum DX8

Not flying anything - model or full - since 2017!
ARM_Coder is offline        Reply With Quote Quick reply to this message
Old 01-08-2012, 05:56 AM   #8 (permalink)
Registered Users
 
Posts: 7,345
 
My HF Map location
Join Date: Jan 2010
Default

Quote:
Originally Posted by jackclarke View Post
Making coordinated turns requires exactly the right amount of rudder with the right amount of aileron - which usually results in slips - stalls - and crashes - not necessarily in that order. A MUCH easier way to make circles is to switch to rate-mode on your gyro. Rate mode?? Yes there is a rate-mode and it makes flying circles almost easy compared to heading-hold.
Yeah, but what's the point?
If you are going to fly in rate all the time (scale flier) then cool, but if you are a predominantly HH flier, then what is the point in flipping to rate?
I'd rather learn in the tail mode I'm going to fly in.
__________________
Compass 3D+ - OS55 Hyper/Hatori/Vbar
Atom 500
Tarot 450 Pro - AR7200BX
Spektrum DX8
Inverse is offline        Reply With Quote Quick reply to this message
Old 01-12-2012, 03:40 AM   #9 (permalink)
Registered Users
 
Posts: 10,980
 
My HF Map location
Join Date: Mar 2005
Default

Glad it is not just me. I did not think such a "simple" maneuver could be so hard. Never realized I was so bad at it till someone asked me to do one. Keeping it on a line with forward momentum is challenging.

I have decided it is the move I want to master this year. A clean hurricane like forward flight circle. Sounds simple enough
__________________
Dan Da Dawg - JR X9303
Hexa F550 on 3S + 6S TREX 500 + 6S TREX 600 + Blade mSR + Blade mCPx2 Brushless + 12S Rave FBL ENV
DebianDog is offline        Reply With Quote Quick reply to this message
Old 01-12-2012, 04:34 AM   #10 (permalink)
Registered Users
 
Posts: 1,455
 
My HF Map location
Join Date: Jun 2008
Default

Remember that Pitch = Speed in many situations.

If you are loosing speed, in can be that the nose of the heli is not "aimed" properly in the direction you want to go. Like if the nose is slightly angled a few degrees out of the turn, its almost the same as putting the breaks on. To solve this just try to increase the rudder during the turn, to get a steeper angle.

Atleast this is my theory, as Im doing a lot of circles my self in all different orientations, and the times it goes bad, I notice its lack of rudder control.
__________________
700E DFC - Ikon
700N FBL - Ikon
latte is offline        Reply With Quote Quick reply to this message
Old 01-12-2012, 05:28 AM   #11 (permalink)
Registered Users
 

Join Date: Nov 2011
Default

Here is something that I have been doing that is really helping me out a lot...well 2 things.

1. When I am in phoenix sim, I tell it to put a circle or landing spot on the field. It basically has a red center, yellow middle circle and a green outer circle. At first I keep the HH mode on and see if I can do a really slow circle while keeping the heli in the green outer circle and keeping the heli tail in. I do this both ways...CW and CCW. (This has really helped with elevator and aileron controls) Then I've been doing the same thing except I turn the heli in the direction I am wanting to go. All you need is very small inputs and keep the forward speed very slow. ( This has helped with ele and aileron PLUS rudder)
2. I switched the gyro over to rate mode and made a few larger semi-fast circles ( to get the heli to weather-vane ) and really watched the tail as it follows the nose. Then I switch the gyro back over to HH and see if I can make the same banked turn but adding in the rudder to get just the right amount of turn / yaw to match for a nice smooth circle /turn.

These two exercises have really helped me along lately.
72mhz is offline        Reply With Quote Quick reply to this message
Old 01-12-2012, 05:40 AM   #12 (permalink)
Registered Users
 
My HF Map location
Join Date: Sep 2011
Default

For the op description, sounds like too much elevator input for the collective. Doing the circle, increase in elevator input needs to be matched with increase in collective. If too much elevator for the collective, the turn will squeeze into a commar shape then go weird like your description, from what i read of your post.
kimmik is offline        Reply With Quote Quick reply to this message
Old 01-14-2012, 07:23 PM   #13 (permalink)
Registered Users
 
Posts: 1,849
Thread Starter Thread Starter
 

Join Date: Jan 2011
Location: Sao Paulo, Brazil
Default

Quote:
Originally Posted by kimmik View Post
For the op description, sounds like too much elevator input for the collective. Doing the circle, increase in elevator input needs to be matched with increase in collective. If too much elevator for the collective, the turn will squeeze into a commar shape then go weird like your description, from what i read of your post.
I've never flown a RC plane, but I've flown a real one. From that experience, I've got used to always have forward thrust, so keeping a sustained circular flight was a no-brainer. Yes, that was dead easy.

In helis, however, the forward thrust is totally dependent on the aircraft's pitch attitude. This is easy to control in forward flight, but in a curve, with orientation ever changing, the slightest mistake nulls (or even reverses) the forward thrust, and then airspeed suffers.

I'm prone to have the illusion that there's a "sweet spot" where I could freeze the sticks and physics would keep the heli circling round and round. This is sort of true for planes, totally false for a heli. The amount of corrections needed for a heli is 10x harder than for a plane.

Cheers!
__________________
Compass 7HV / Atom 6HVU / Atom 5.5 / Align Trex 500L / Spektrum DX8

Not flying anything - model or full - since 2017!
ARM_Coder is offline        Reply With Quote Quick reply to this message
Old 01-19-2012, 05:10 AM   #14 (permalink)
Registered Users
 

Join Date: Jan 2012
Default

i found this... http://www.chadrg.com/flightschool/l...t-school-v1-1/

Im so new to this hobby can barely hover my mcpx lol.
toy3sgte is offline        Reply With Quote Quick reply to this message
Old 02-07-2012, 02:16 PM   #15 (permalink)
Registered Users
 
Posts: 7,489
 
My HF Map location
Join Date: Dec 2011
Location: Pleasanton CA
Default

I have watched this and other videos. These videos don't really tell you how to do it. They show it can be done but they don't really explain the method. Maybe I am missing something but the stick movements seems so small you can't really tel what he is doing.
rhodesengr is offline        Reply With Quote Quick reply to this message
Old 02-07-2012, 09:41 PM   #16 (permalink)
Registered Users
 

Join Date: Jan 2012
Default

its weird got the sim today, fired up the mcpx model and in i was able to do a backflip, but i cant even do a banked turn. most the time i lose altitude and hit the ground. the thing that sucks is i dont know what im doing wrong, so i cant correct it.

i thought phoenix had a training mode, but it seems like its just videos.

any suggestions guys?
Derfman is offline        Reply With Quote Quick reply to this message
Old 02-07-2012, 11:41 PM   #17 (permalink)
Registered Users
 
Posts: 7,489
 
My HF Map location
Join Date: Dec 2011
Location: Pleasanton CA
Default

well I am stumbling around in the dark but I had better luck flying the 450. If I am going to belive the physics is right, I think the 450 has more mass(hence inertia) so it does not lose its circular speed so easily. I found I could sort of circle by starting forward and then banking and then rear elevator while applying more or less constant rudder. If it starts to slow dow, more banking and less rear-e. The mCPx seemed to lose its momentum and end up down tail pretty quickly.
rhodesengr is offline        Reply With Quote Quick reply to this message
Old 02-08-2012, 12:02 AM   #18 (permalink)
Registered Users
 
Posts: 101
 
My HF Map location
Join Date: Dec 2008
Default

Quote:
Originally Posted by rhodesengr View Post
I have watched this and other videos. These videos don't really tell you how to do it. They show it can be done but they don't really explain the method. Maybe I am missing something but the stick movements seems so small you can't really tel what he is doing.
A very helpful video, with detailed stick movements description, on how
to perform coordinated and slow turns is this one: http://youtu.be/GAyNaAsu8Dw?hd=1

After 3:30, there is detailed info on stick movements.

Hope this helps a little.
__________________
it is easy to invent a flying machine;
more difficult to build one;
to make it fly, is everything.
-- Otto Lilienthal, 1848-1896
Dimitris K is offline        Reply With Quote Quick reply to this message
Old 02-08-2012, 01:12 PM   #19 (permalink)
Registered Users
 
Posts: 7,489
 
My HF Map location
Join Date: Dec 2011
Location: Pleasanton CA
Default

great find. he actually explains in words how to do things. Thanks for posting his link. I looked at couple of his other videos and they are just as good with verbal explanations.
rhodesengr is offline        Reply With Quote Quick reply to this message
Old 02-08-2012, 04:10 PM   #20 (permalink)
Registered Users
 
Posts: 1,849
Thread Starter Thread Starter
 

Join Date: Jan 2011
Location: Sao Paulo, Brazil
Default

Quote:
Originally Posted by Dimitris K View Post
A very helpful video, with detailed stick movements description, on how
to perform coordinated and slow turns is this one: http://youtu.be/GAyNaAsu8Dw?hd=1

After 3:30, there is detailed info on stick movements.

Hope this helps a little.
Great video!

Thank you!
__________________
Compass 7HV / Atom 6HVU / Atom 5.5 / Align Trex 500L / Spektrum DX8

Not flying anything - model or full - since 2017!
ARM_Coder is offline        Reply With Quote Quick reply to this message
Reply




Quick Reply
Message:
Options

Register Now

In order to be able to post messages on the HeliFreak forums, you must first register.
Please enter your desired user name, your REAL and WORKING email address and other required details in the form below.
User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.
Password:
Confirm Password:
Email Address
Please enter a valid email address for yourself. Use a real email address or you will not be granted access to the site. Thank you.
Email Address:
Location
Where do you live? ie: Country, State, City or General Geographic Location please.
Name and Lastname
Enter name and last name here. (This information is not shown to the general public. Optional)
Helicopter #1
Enter Helicopter #1 type and equipment.
Helicopter #2
Enter Helicopter #2 type and equipment.
Helicopter #3
Enter Helicopter #3 type and equipment.
Helicopter #4
Enter Helicopter #4 type and equipment.

Log-in


Thread Tools
Display Modes

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On




Copyright © Website Acquisitions Inc. All rights reserved.
vBulletin Security provided by vBSecurity v2.2.2 (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.

SEO by vBSEO 3.6.1