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4#3, 4#3a, 4#3b, 4#3Q Walkera 4#3, 4#3a, 4#3b, 4#3Q Helicopter Support


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Old 10-06-2008, 08:56 AM   #1 (permalink)
 

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Default WALKERA 4#3 Bell Hiller Mod

I just completed a bell hiller mod implementation on a Walkera 4#3.







bell hiller mixing in action;

Walkera 4#3 Bell Hiller Mod - Ball links closeup plus hover (1 min 4 sec)


test flight videos;

Walkera 4#3 Bell Hiller Mod - Test flight video Part 3 (3 min 37 sec)


Walkera 4#3 Bell Hiller Mod - Test Flight Video Part 2 (4 min 16 sec)


Details at;

https://www.helifreak.com/showthread.php?t=97542
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Old 10-15-2008, 04:17 PM   #2 (permalink)
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So what exactly does this do for the heli? Why not just get the 4#3B and be done with mods all together???
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Old 10-17-2008, 01:59 AM   #3 (permalink)
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4#3B is not using a bell hiller head.

Rotor heads will bell hiller mixing makes the helicopter fly much easier by reducing the delay from TX cyclic inputs to actual heli response.
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Old 10-17-2008, 07:01 AM   #4 (permalink)
 
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A good idea to try and I'm glad to see that it worked out so well for you eqmod. I don't think I'll be doing this one on my 4#3 since it's quite mobile enough for my tastes already
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Old 10-17-2008, 12:36 PM   #5 (permalink)
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Yeah but it's such a simple heli to begin with. Why mess with it? The new 4#3B has all metal head so it should be pretty snappy (I know, I've seen one fly in over 15mph winds!!!). I'd love to get one myself, but I'm already pushing my luck with my Knight and Atom being built simultaneously!
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Old 10-19-2008, 06:10 AM   #6 (permalink)
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even with the metal head, you will still be dealing with the delay from swash cyclic to main blade.

I bet even with the stock metal head cannot do this;

Rapid Cyclics:



Some stable hovering:



Or hovering close to 1 inch above ground overcoming ground effect;

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Old 10-19-2008, 11:07 PM   #7 (permalink)
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Testing my "not-so-good" skills on landing this micro;



and some stationary hover attempts on top of a table :p

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