Fun, Learning, Friendship and Mutual Respect START  HERE


Unregistered
Go Back   HeliFreak > R/C Helicopters > RC Helicopter Flight School


RC Helicopter Flight School Instructional Flying Tips, Tricks, Videos, and Q&A


Reply
 
LinkBack Thread Tools Display Modes
Old 01-27-2012, 11:49 PM   #1 (permalink)
Registered Users
 
Posts: 1,060
 

Join Date: Oct 2010
Default Keeping Slow Control

I seem to have a hard time keeping slow flight, any tips appreciated. It seems I give a little elevator and ease into it and it just starts picking up speed

Last edited by photocycler; 01-28-2012 at 12:10 PM..
photocycler is offline        Reply With Quote Quick reply to this message
Sponsored Links
Advertisement
 
Old 01-28-2012, 12:10 AM   #2 (permalink)
Member
 
My HF Map location
Join Date: Dec 2008
Default

What heli?
__________________
):>
Bob O is offline        Reply With Quote Quick reply to this message
Old 01-28-2012, 12:10 PM   #3 (permalink)
Registered Users
 
Posts: 1,060
Thread Starter Thread Starter
 

Join Date: Oct 2010
Default

Quote:
Originally Posted by Bob O View Post
What heli?
mainly in the sim right now
photocycler is offline        Reply With Quote Quick reply to this message
Old 01-28-2012, 02:14 PM   #4 (permalink)
Member
 
My HF Map location
Join Date: Dec 2008
Default

I don't have time for a detailed reply.

But here's something anyway.

When you're in a stable hover and pitch (tilt) forward, the heli will start to move forward but lose altitude. In order to maintain altitude you have to add collective pitch. The speed that you attain will depend primarily upon how much forward pitch (tilt) you have. The less forward pitch, the slower your speed will be.

Sorry, but I have to get ready for work. Hope this helps out a little and I'm sure others will add to it.
__________________
):>
Bob O is offline        Reply With Quote Quick reply to this message
Old 01-29-2012, 04:13 AM   #5 (permalink)
Registered Users
 
Posts: 1,247
 

Join Date: Oct 2010
Default

Bob O is right about loss of lift, here are a few more thoughts.

Bear in mind that when tilting the heli forwards, the heli will accelerate. Acceleration is any change of velocity. It will pick up speed until the increasing drag balances out the forward thrust. Then the heli will stop accelerating and keep the velocity constant. All this is ideally but the principle holds true. Add non constant wind, turbulence etc etc and the retarding forces will affect how much forward thrust you need to keep the velocity constant. More tilt, greater thrust, greater velocity before drag brings the acceleration to zero.

Try this: In a hover, give the cyclic a tiny nudge forward. The heli will accelerate. Almost immediately, give the cyclic a tiny nudge backwards to level the heli. If the heli is level, you'll have no forward thrust to accelerate the heli, only drag (since it's moving) to slow it down. To keep the velocity constant is a balancing act. You need to constantly balance horizontal thrust against drag and moving air.
__________________
Blade 400, Blade CX2, Blade mCPx, Blade BL mCPx, Phoenix, RealFlight 7
DX8
.... and... err... a plank
If it ain't flyin, it's a downer,
LN400 is offline        Reply With Quote Quick reply to this message
Old 01-29-2012, 06:08 PM   #6 (permalink)
Registered Users
 

Join Date: Dec 2011
Default

I have the same issue...hard to have a slow forward flight (under 10 mph).
scottb is offline        Reply With Quote Quick reply to this message
Old 02-02-2012, 10:37 PM   #7 (permalink)
Registered Users
 

Join Date: Jan 2012
Default

Quote:
Originally Posted by LN400 View Post
Bob O is right about loss of lift, here are a few more thoughts.

Bear in mind that when tilting the heli forwards, the heli will accelerate. Acceleration is any change of velocity. It will pick up speed until the increasing drag balances out the forward thrust. Then the heli will stop accelerating and keep the velocity constant. All this is ideally but the principle holds true. Add non constant wind, turbulence etc etc and the retarding forces will affect how much forward thrust you need to keep the velocity constant. More tilt, greater thrust, greater velocity before drag brings the acceleration to zero.

Try this: In a hover, give the cyclic a tiny nudge forward. The heli will accelerate. Almost immediately, give the cyclic a tiny nudge backwards to level the heli. If the heli is level, you'll have no forward thrust to accelerate the heli, only drag (since it's moving) to slow it down. To keep the velocity constant is a balancing act. You need to constantly balance horizontal thrust against drag and moving air.

does this mean that you are constantly using backwards and forwards movements when doing slow forward flight?

im having the same problem as the OP. slight nudge forward the heli moves forward, but i try to slow it down with a nudge back, but the heli just stops instead of slowing down, but still moving forward.

i hope im explaining this right.

edit: flying the mcpx.
Derfman is offline        Reply With Quote Quick reply to this message
Old 02-03-2012, 09:28 AM   #8 (permalink)
Registered Users
 
Posts: 1,247
 

Join Date: Oct 2010
Default

Quote:
Originally Posted by Derfman View Post
does this mean that you are constantly using backwards and forwards movements when doing slow forward flight?
That will depend entirely on how the heli accelerates and whether or not you want that acceleration. To keep a constant speed, you need to keep the acceleration to zero. So, if the wind tilts the heli, you'll need to correct that. If the wind pushes the heli accelerating it, you'll need to correct for that. Wind slowing the heli down, need to correct that too. Sideways, same thing.

Quote:
Originally Posted by Derfman View Post
im having the same problem as the OP. slight nudge forward the heli moves forward, but i try to slow it down with a nudge back, but the heli just stops instead of slowing down, but still moving forward.
Do I understand you correctly, the heli doesn't slow down but either flies forward or stops completely? No change of velocity can happen at zero time, so from moving forward to coming to a stop, it MUST accelerate (remember, acceleration can be both positive and negative). If I understand you correctly, then it accelerates but the acceleration is so high it takes _near_ zero time to change speed from slow forward to stop.

What I'd think happens is that the rearwards tilt is so great (relatively speaking!) that the velocity change happens so fast you don't have time to bring the tilt back to "zero acceleration". Expo can help you with that by allowing lower tilt rate at minimum stick input.
__________________
Blade 400, Blade CX2, Blade mCPx, Blade BL mCPx, Phoenix, RealFlight 7
DX8
.... and... err... a plank
If it ain't flyin, it's a downer,
LN400 is offline        Reply With Quote Quick reply to this message
Old 02-03-2012, 03:32 PM   #9 (permalink)
Registered Users
 

Join Date: Jan 2012
Default

Quote:
Originally Posted by LN400 View Post
That will depend entirely on how the heli accelerates and whether or not you want that acceleration. To keep a constant speed, you need to keep the acceleration to zero. So, if the wind tilts the heli, you'll need to correct that. If the wind pushes the heli accelerating it, you'll need to correct for that. Wind slowing the heli down, need to correct that too. Sideways, same thing.



Do I understand you correctly, the heli doesn't slow down but either flies forward or stops completely? No change of velocity can happen at zero time, so from moving forward to coming to a stop, it MUST accelerate (remember, acceleration can be both positive and negative). If I understand you correctly, then it accelerates but the acceleration is so high it takes _near_ zero time to change speed from slow forward to stop.

What I'd think happens is that the rearwards tilt is so great (relatively speaking!) that the velocity change happens so fast you don't have time to bring the tilt back to "zero acceleration". Expo can help you with that by allowing lower tilt rate at minimum stick input.

sorry about that. i dont think i described it properly. the language barrier makes it hard for me to describe in perfect English.

heres what i mean. i nudge just a little forward (i want to practice going slow speed), but the heli starts to pick up too much speed.

i want to slow it down by a little nudge back, but instead of the heli slowing down, it stops, or goes backwards.

i do not want it to stop, or go backwards. i just want to slow it down, but keep moving forward.
i hope this makes sense.
Derfman is offline        Reply With Quote Quick reply to this message
Old 02-04-2012, 03:18 AM   #10 (permalink)
Registered Users
 
Posts: 1,247
 

Join Date: Oct 2010
Default

Ok, I think I get it now : )

2 things I'll suggest:

The mcpx is fairly responsive to both cyclic inputs and tilt changes meaning less input is needed to give the tilt needed and tilt will have a greater effect on acceleration than if it was a say, 450.
Have you tried varying EXPO and/or D/R? EXPO to allow a lower roll rate around centre stick, D/R to give you a lower roll rate at all stick positions.

Are your stick inputs really really really tiny? Are they at the "just think about pushing the cyclic and the heli moves" level? Keep working at making those inputs even smaller than they are.

I hope I understand you right and that this helps. Good luck!
__________________
Blade 400, Blade CX2, Blade mCPx, Blade BL mCPx, Phoenix, RealFlight 7
DX8
.... and... err... a plank
If it ain't flyin, it's a downer,
LN400 is offline        Reply With Quote Quick reply to this message
Old 02-05-2012, 09:56 PM   #11 (permalink)
Registered Users
 
Posts: 1,060
Thread Starter Thread Starter
 

Join Date: Oct 2010
Default

for some reason I just cannot get my inputs small enough..I can do fast circuits and stuff but when it comes to slow control in a small area I just cant keep the heli going slow, mainly when I am coming back towards me nose in it starts to speed up
photocycler is offline        Reply With Quote Quick reply to this message
Old 02-05-2012, 10:36 PM   #12 (permalink)
Registered Users
 

Join Date: Nov 2011
Default

A good excercise some told me to try was to walk around the gym with the heli at the same relative spot in from of me. It helped me a lot as I got to see the results of my inputs very clearly and I was able to keep it at a walking speed just in front of me.

LouP
LouP is offline        Reply With Quote Quick reply to this message
Old 02-09-2012, 09:33 AM   #13 (permalink)
Registered Users
 

Join Date: Nov 2011
Default

For me... and you may have tried this... is I was "Holding" small inputs instead of bumping the stick and quickly returning it to center position. If that wasn't enough, I'd bump it again and go straight back to center position.

Just an idea.
72mhz is offline        Reply With Quote Quick reply to this message
Old 02-09-2012, 11:50 PM   #14 (permalink)
Registered Users
 
Posts: 1,060
Thread Starter Thread Starter
 

Join Date: Oct 2010
Default

Not sure what it is, once the heli faces me nose in I just can't slow it down. I can control it all other ways

Must be a mental block,at this point
photocycler is offline        Reply With Quote Quick reply to this message
Old 02-11-2012, 01:42 PM   #15 (permalink)
Registered Users
 

Join Date: Jan 2012
Default

Quote:
Originally Posted by 72mhz View Post
For me... and you may have tried this... is I was "Holding" small inputs instead of bumping the stick and quickly returning it to center position. If that wasn't enough, I'd bump it again and go straight back to center position.

Just an idea.

so instead of holding the direction, just bump it instead?
Derfman is offline        Reply With Quote Quick reply to this message
Old 02-12-2012, 01:57 AM   #16 (permalink)
Registered Users
 
Posts: 1,247
 

Join Date: Oct 2010
Default

Quote:
Originally Posted by Derfman View Post
so instead of holding the direction, just bump it instead?
Yes. CP helis differ from FP coaxials here. A coaxial will level itself as soon as you let go of the cyclic. A CP will not. It will keep tilting for as long as you push the cyclic and equally important, as soon as you re-centre the cyclic, the heli will keep its attitude (more or less). So: Tiny inputs - re-centre - repeat.
__________________
Blade 400, Blade CX2, Blade mCPx, Blade BL mCPx, Phoenix, RealFlight 7
DX8
.... and... err... a plank
If it ain't flyin, it's a downer,
LN400 is offline        Reply With Quote Quick reply to this message
Old 02-12-2012, 06:13 PM   #17 (permalink)
Registered Users
 

Join Date: Jan 2012
Default

Quote:
Originally Posted by LN400 View Post
Yes. CP helis differ from FP coaxials here. A coaxial will level itself as soon as you let go of the cyclic. A CP will not. It will keep tilting for as long as you push the cyclic and equally important, as soon as you re-centre the cyclic, the heli will keep its attitude (more or less). So: Tiny inputs - re-centre - repeat.

thank you. im not used to little inputs. will definitely try it.
Derfman is offline        Reply With Quote Quick reply to this message
Old 02-13-2012, 09:18 PM   #18 (permalink)
Registered Users
 
Posts: 47
 
My HF Map location
Join Date: May 2006
Default

On the MCPX try a dual rate of 40%, no expo.
Works good for precise flying and hovering.
I have been using that to practice inverted hovering.
__________________
Think of it this way, we're kinda like the Seal Team of the RC Hobby.
Requires deep pockets, building, tuning then Zen-like skills to actually fly one of these things and bring it back home in one piece. Quote: Navigator53
3DnOC is offline        Reply With Quote Quick reply to this message
Old 02-20-2012, 09:47 PM   #19 (permalink)
Registered Users
 
Posts: 1,060
Thread Starter Thread Starter
 

Join Date: Oct 2010
Default

I have about 40% expo and DR of 70% on aileron and elevator

I have been trying to do slow circles in my garage which has about a 12x12 foot area open and have been trying in IU as I was thinking it would be better for stability

I can hover all directions but my nose in isn't as precise as the others
photocycler is offline        Reply With Quote Quick reply to this message
Old 02-21-2012, 05:25 PM   #20 (permalink)
Registered Users
 
Posts: 1,465
 

Join Date: Dec 2010
Default

Quote:
Originally Posted by photocycler View Post
mainly in the sim right now
Yup...that's one of the annoying things about the sim.

Kinda like driving on frictionless ice.

The real thing is a lot easier to control at low speed, but low speed is still difficult to master.

I practice slow flying a lot, and I believe it's an important skill to learn.
__________________
Compass 7HV, Atom 500, Trex 450, all VBAR
Phoenix sim
MpVpRb is offline        Reply With Quote Quick reply to this message
Reply




Quick Reply
Message:
Options

Register Now

In order to be able to post messages on the HeliFreak forums, you must first register.
Please enter your desired user name, your REAL and WORKING email address and other required details in the form below.
User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.
Password:
Confirm Password:
Email Address
Please enter a valid email address for yourself. Use a real email address or you will not be granted access to the site. Thank you.
Email Address:
Location
Where do you live? ie: Country, State, City or General Geographic Location please.
Name and Lastname
Enter name and last name here. (This information is not shown to the general public. Optional)
Helicopter #1
Enter Helicopter #1 type and equipment.
Helicopter #2
Enter Helicopter #2 type and equipment.
Helicopter #3
Enter Helicopter #3 type and equipment.
Helicopter #4
Enter Helicopter #4 type and equipment.

Log-in


Thread Tools
Display Modes

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On




Copyright © Website Acquisitions Inc. All rights reserved.
vBulletin Security provided by vBSecurity v2.2.2 (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.

SEO by vBSEO 3.6.1