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AccuRC Flight Sim AccuRC Flight Sim Discussion


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Old 04-26-2018, 02:10 PM   #1 (permalink)
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Join Date: Dec 2007
Default Can we have usefull cones plz ?

Maybe I'm missing something here.
- I look at autozoom, its off
- camera is not zoomed in
- I'm unaware about how to move the view point in the sim or cones ( if at all possible)

But I find the cones particular useless in this sim. (2.0.6 beta)
- take a 700 heli and fly from cone to tone ( the one closest to you is way to close , if you want to attempt to fly at 1 m height. The tail is just way to close.

Why is the square tilted like a few degrees ?
Why cant they be perpendicular ?

can we have some sliders to move the cones on the X/Z axes . maybe have some presets
- mid , left and right
- some sliders to change the square size
- The cherries on the cake =>
- figure 8 cones , to train nice figure 8
- configurable number of cones on configurable line
now I'm going overboard :
- Cones can cast a configurable light beams + horizontal configurable beam.
- model can interact with light beam ( quick glow on passing a beam)
- save / load / export cone and beam setups

How do I see this working:

Why do I want beams in a sim , because I find it very difficult to 'see' depth in the sim , while the model is 3D I can judge depth because of the 2d world.

put the cones in the field on a line, they cast beams. I add 2 horzontal beam. I can now train powerloop straight , reversed , sideways , I can see if I drift side ways or not or if I'm too high or too low because I can see the model interact with light beams

One could say : use the VR mode , but even in the VR mode I think these beams could be usefull
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