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Old 04-25-2021, 11:02 PM   #1 (permalink)
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Default Request for Auggie Ring

Hi I'm following the Auggie method for learning RC Helis. Is there a chance that Accurc one of the finest Heli sims on the market will incorporate and Auggie Ring? Maybe you can have a patreon request and when you hit a certain amount then an Auggie Ring will be added maybe? I know I'm willing to up my Patreon amount.
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Old 04-26-2021, 05:25 AM   #2 (permalink)
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In our experience we have found that simulation speed is an amazing tool for learning moves.

drop the simulation speed to 50% get the hang of it then increase slowly 10% at a time only increasing when you can do the move perfectly until you are back up to full speed.

Ade
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Old 04-26-2021, 10:11 AM   #3 (permalink)
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I think what’s being asked for is just a simple target like that is available for the hover training, but is insensitive to orientation. (nose/tail/side in)

I do a lot of slow Piro training and it would be helpful for that. A counter for the number of times that you exit the target would be useful for me.
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Old 05-05-2021, 12:05 AM   #4 (permalink)
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The auggie ring been asked for is an adjustable ring around the heli that can be configured to help learn a 'keying' point during piro flips etc. as Accurc didn't have it I downloaded demo version of HeliX to get it and combined with the no collective training it works great, so I paid for full version.
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Old 05-17-2021, 07:47 PM   #5 (permalink)
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I would like to request this as well - it would be super useful
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Old 05-17-2021, 11:02 PM   #6 (permalink)
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+1 to this would be a great addition.
I do not think it would be too difficult to code in as a little additional feature either.
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Old 05-18-2021, 04:00 AM   #7 (permalink)
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those asking for this, have you tried dropping the simulation speed to 50% get the hang of it at that speed, then 10% at a time increasing it back up, getting the hang of it at each stage.

I promise you this is a far superior way of learning.

Ade
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Old 05-18-2021, 05:40 AM   #8 (permalink)
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Ade,
people have been requesting a ring as far back as 5 years?
My understanding was that the cones were introduced to provide a boundary in which to hover as a result of those requests. They were not really a good substitute if that was the case.
That's my memory and I could be wrong about the cones.

The ring in Heli-X is a great feature for training and yes you can use it in conjunction with slowing the sim down.
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Old 05-18-2021, 05:46 AM   #9 (permalink)
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Quote:
Originally Posted by Tek18x View Post
+1 to this would be a great addition.
I do not think it would be too difficult to code in as a little additional feature either.
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Unfortunately nothing is ever trivial and a lot depends on resources and how far down the TODO list the feature appears.
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Old 05-18-2021, 03:44 PM   #10 (permalink)
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Quote:
Originally Posted by Ade_Law View Post
those asking for this, have you tried dropping the simulation speed to 50% get the hang of it at that speed, then 10% at a time increasing it back up, getting the hang of it at each stage.

I promise you this is a far superior way of learning.

Ade
Auggies method relies on a different method where you don't spend time thinking about it and its working for me.
The ring gives you a visual for the disk tracking that shows if you are actually flipping or not. It also showed up where i was reversing the flip direction at speed without realising so helped lock that down. Its the ring plus zero collective together that make it great as can remove the collective management initially so more time spent with the heli in front of you.

I personally don't like the slowed down sim, maybe useful to work out what stick movements are used for a manuevre but thats about it for me.

Its your choice as to what features you put in accurc sim or not.

The ring in heliX works so now I use it there and discovered other features too.
Each sim has strengths and weaknesses so having multiple options is great.
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Old 05-18-2021, 03:53 PM   #11 (permalink)
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Quote:
Originally Posted by Stevecg View Post
Its your choice as to what features you put in accurc sim or not.
Auggie requested a position lock from us, which we had planned on adding to V3 anyway. No weird ring. We're working on what he requested. It's coming.
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Old 05-28-2021, 01:05 AM   #12 (permalink)
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Quote:
Originally Posted by Tek18x View Post
I do not think it would be too difficult to code in as a little additional feature either
yes you are right. super easy. just some html and a +1 then a -e1 in the right place and it would be done like a chicken.
good call.
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Old 06-26-2021, 08:03 PM   #13 (permalink)
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I would like the "weird ring" as well.

Rick
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Old 06-26-2021, 10:05 PM   #14 (permalink)
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the key to slowing the simulation speed down is to gradually increase it again once you get the hang of it at slow speed, up it by 10% and go again, repeat until back to 100%

this suites the way the brain learns the coordination perfectly.

Ade

Quote:
Originally Posted by Stevecg View Post
Auggies method relies on a different method where you don't spend time thinking about it and its working for me.
The ring gives you a visual for the disk tracking that shows if you are actually flipping or not. It also showed up where i was reversing the flip direction at speed without realising so helped lock that down. Its the ring plus zero collective together that make it great as can remove the collective management initially so more time spent with the heli in front of you.

I personally don't like the slowed down sim, maybe useful to work out what stick movements are used for a manuevre but thats about it for me.

Its your choice as to what features you put in accurc sim or not.

The ring in heliX works so now I use it there and discovered other features too.
Each sim has strengths and weaknesses so having multiple options is great.
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Old 08-13-2021, 11:38 AM   #15 (permalink)
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So is that just a no on the ring then? We get that you like the slow down method and I use it as well, but there are other tools that can help. I love your sim but it seems like a fairly basic request that other simulators offer.
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Old 08-14-2021, 06:07 AM   #16 (permalink)
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It wouldn't be just the ring though. They'd have to add the ability to pin the helicopter in a single spot in the air as well for the first part of the training anyway.
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Old 08-15-2021, 02:29 AM   #17 (permalink)
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Quote:
Originally Posted by FiLazer View Post
So is that just a no on the ring then? We get that you like the slow down method and I use it as well, but there are other tools that can help. I love your sim but it seems like a fairly basic request that other simulators offer.
It's a different philosophy one is about stripping everything out and concentrating on a couple of controls the other is about slowing things down to give you time to think.

I used to teach people in the real world on buddy box where i would just hand them the roll control and fly the other 3 myself.

it worked but having since taught my wife to hover a helicopter on AccuRC at 30% sim speed and then built it up the speed 10% at a time I feel its better.

when it comes to advanced moves like piro flips slowing it down is definitely better. I learnt piro flips before simulation speed was a thing. What's the first thing i did?

I slowed the piro speed down.

simulation speed goes one step further it reduces the rate the model disappears off into the distance when you get it wrong and reduces the speed at which the model accelerates towards the ground when you get it wrong giving you time to correct it.

A lot of the learning process isnt just about doing the move but being able to correct it when you get it wrong, using simulation speed eases you into it.

You definitely arent missing out you just need to use the tools we have provided to you :-)

Ade
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